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Calculations

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Calculations

Post by Ronson on Fri Jul 30, 2010 11:25 pm

Power Pool Formula

MP = [28+ (P/10)+(S/20)] * Lvl

Let MP = power, the unknown.
Let P = the primary power pool stat.
Let S = the secondary power pool stat.
Let Lvl = the character's level

The solution is truncated, no rounding up or down. Primary is the stat that is shared by all archtypes of your class

tanks str
melee agi
caster int
healer wis

TP's per Level

1-14 (3 per level)
15-29 (5 per level)
30-44 (9 per level)
45-60 (14 per level)


Hit Point Factor Formula

((HP Factor)+(STA/11)) x Character Level

Base HP Factor is different for each archetype.

Tank = 24
Melee = 16
Priest = 13
Caster = 10

So, a level 60 mage with 400 stamina that bought Hearty 1 and 2 (+1 HP factor, +2 HP factor, for a total of +3 HP factor to Caster base of 10 = 13) ((13) + (400/11)) X 60 ...(13+36.4) X 60 ...(49.4) X 60 = 2964 HP


Mana Point Formula

MP = [28+ (P/10)+(S/20)] * Lvl

Thus a Lvl 31 MAG with 267 INT and 204 AGI would have 2011 power standing naked in Blackwater (where else?) with no CMs that add to power.


The math is as follows;

MP = [28 + (267/10) + (206/20)] * 31
MP = [28 + 26.7 + 10.2] * 31
MP = 64.9 * 31
MP = 2011.9 (truncated to 2011)

Spirit of the Wolf and movement rate:
Normal running = movement rate of 20
Spirit of the Wolf = movement rate of 100
*various movement cms will increase the basic movement rate of 20, but only SoW gives 100. 100 is the maximum the move-rate can be.


CM Point XP Required

1 125,000
10 132,032
20 140,311
30 149,109
40 158,458
50 168,394
60 178,953
70 190,173
80 202,097
90 214,769
100 228,236
110 242,547
120 257,755
130 273,917
140 291,092
150 309,344
160 328,740
170 349,353
180 371,258
190 394,536
200 419,275
210 445,564
220 473,502
230 503,191
240 534,742
250 568,272
260 603,904
270 641,770
280 682,010
290 724,773
300 770,218
310 818,512
320 869,834
330 924,375
340 982,335
350 1,043,929
360 1,109,386
370 1,178,946
380 1,252,868
390 1,331,426
400 1,414,909
410 1,503,626
420 1,597,907
430 1,698,099
440 1,804,573
450 1,917,723
460 2,037,968
470 2,165,753
480 2,301,550
490 2,445,862
500 2,599,222
510 2,762,198
520 2,935,394
530 3,119,449
540 3,315,044
550 3,522,904
560 3,743,797
570 3,978,541
580 4,228,003
590 4,493,107
600 4,774,834
610 5,074,225
620 5,392,389
630 5,730,503
640 6,089,817
650 6,471,660
660 6,877,446
670 7,308,676
680 7,766,944
690 8,253,947
700 8,771,486
710 9,321,475
720 9,905,950
730 10,527,073
740 11,187,141
750 11,888,597
760 12,634,036
770 13,426,215
780 14,268,065
790 15,162,701
800 16,113,432
810 17,123,777
820 18,197,471
830 19,338,489
840 20,551,050
850 21,839,642
860 23,209,031
870 24,664,283
880 26,210,782
890 27,854,250
900 29,600,767
910 31,456,794
920 33,429,197
930 35,525,274
940 37,752,779
950 40,119,953
960 42,635,553
970 45,308,887
980 48,149,844
990 51,168,935
1000 54,377,328
1010 57,786,894
1020 61,410,247
1030 65,260,791
1040 69,352,772
1050 73,701,328
1060 78,322,547
1070 83,233,526
1080 88,452,433
1090 93,998,576
1100 99,892,473
1110 106,155,929
1120 112,812,116
1130 119,885,659
1140 127,402,727
1150 135,391,130
1160 143,880,422
1170 152,902,010
1180 162,489,269
1190 172,677,668
1200 183,504,899
1210 195,011,020
1220 207,238,597
1230 220,232,868
1240 234,041,905
1250 248,716,796
1260 264,311,831
1270 280,884,707
1280 298,496,734
1290 317,213,071
1300 337,102,959
1310 358,239,982
1320 380,702,338
1330 404,573,129
1340 429,940,665
1350 456,898,796
1360 485,547,256
1370 515,992,031
1380 548,345,753
1390 582,728,118
1400 619,266,325
1410 658,095,550
1420 699,359,444
1430 743,210,667
1440 789,811,447
1450 839,334,190
1460 891,962,106
1470 947,889,896
1480 1,007,324,470
1490 1,070,485,710
1500 1,137,607,284




What does hp factor mean?


Use the distributive property of the equation and u see it does indead equate to more hp's equal to yur lvl hp = Level * ( (STA / 11) + X using distributive property we can write, hp = level * sta / 11 + level * X. We will now examine the x term of the equation as it is the only one affected by mp modiifiers, lets us assume that X = 16 ( a melee ) and lvl is 45 the term would evuate to 45 * 16 = 720. Now u got hearty 1 x would increase by 1 in this case it would now equal 17 ie 17 = 16 + hp Modifier: ( which is 1) so 45 * 17 = 765, notice the 45 points of difference? The fact that hp increases are directly tied to the level for any arbitrary hp Modifier can be proven through the distribution property once again the original equation again hp = [level * sta / 11] + [level * X] to reflect hp modifiers it can be rewritten as hp = [level * sta /11] + [level * ( X + hpModifiers)] again now distribute hp = [level * sta / 11] + [level * X] + [level * hpModifiers] we see by casual observation that this equation matches the original function with the additon of one term. This term being [level * hpModifiers]. Thus it is easily proven that each hp modifier adds to the hp equivilant to the current lvl of the character.


Formula for HoT and PoT

That is the correct simple formula. 1 HoT/PoT per 50 hp/pow, and to go one step further for items:

Highest PoT/HoT item = 100% credit (a 25PoT item you get 25 PoT credit)

2nd PoT/HoT item= 40% credit (a 2nd 25 PoT item you get 10 PoT credit)

3rd/4th etc and so on..... You receive credit for only 1PoT/HoT


XP to next Level

Unrezzed debt number for the level

(6) 2195
(7) 2918
(8) 3758
(9) 4719
(10) 5807
(11) 7027
(12) 8382
(13) 9878
(14) 11519
(15) 14778
(16) 15259
(17) 17366
(18) 19638
(19) 22079
(20) 49390
(21) 82473
(22) 129735
(23) 168190
(24) 221994
(25) 283913
(26) 354584
(27) 434646
(28) 524780
(29) 625669
(30) 738036
(31) 862615
(32) 1000132
(33) 1151370
(34) 1317104
(35) 1498159
(36) 1695366
(37) 1934308
(38) 2141560
(39) 2429523
(40) 2662682
(41) 2953637
(42) 3266064
(43) 3600950
(44) 3959254
(45) 4342005
(46) 4750228
(47) 5184910
(48) 5647140
(49) 6137969
(50) 6658528
(51) 7209939
(52) 7793276
(53) 8409730
(54) 9060444
(55) 9746651
(56)
(57)
(58)
(59)
(60) 13752774

This chart is showing unrezzed debt numbers per level. Multiply by 25 for an estimated amount of XP to get to next level.

Ronson

Posts : 654
Join date : 2010-07-24

http://eqoa.forumotion.com

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