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Enchanter

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Enchanter Empty Enchanter

Post by Ronson Mon Jul 26, 2010 8:08 am

Gnome Enchanter Quest Walkthroughs for Levels 1-20


Level 1
Starting NPC: Professor Temwiddle
Temwiddle asks you to buy a Student's Uniform. Find Tailor Nokar in the marketplace and get one for free.

Level 2
Starting NPC: Professor Temwiddle
Temwiddle sends you to see Spiritmaster Savi, who binds you and sends you to Coachman Rikzar.

Level 3
Starting NPC: Professor Temwiddle
Temwiddle wants you to collect two firefly wings. Go out of town and kill the various flies.

Level 4
Starting NPC: Professor Valespin
Valespin will make you a new staff if you bring him the following ingredients:
Empty Bottle - Purchase from Merchant Guzzlewugs
Small Metal Rod - Purchase from Merchant Samwe
Snake Scale
Rat Claw

Level 5
Starting NPC: Professor Temwiddle
Temwiddle sends you to get a Stunned Mindwhipper. Go out the west gate, and turn south. Run along the hill until you enter Klick'Anon(SW), you will see a beehive structure, surrounded by Mindwhippers(CONs red). you may need to kill a few.

Level 7
Starting NPC: Professor Temwiddle
Buy 3 gold springs from the merchant above the water near the lava flow. Find the waysender, he sends you to Rivervale. Be sure you sign the coach here before you leave. Find the Earblowers, they live in the North part of town. Talk to Zale's wife, she thanks you for the springs, then tells you to go talk to Zale. Zale is located across the bridge not near any windmills. He ask you to go kill a goblin burglar and get his staff back. Burglars con yellow, and they drop different pieces of Zale's equipment, so it may take multiple kills to get this item. Return to Zale, he sends you back to Klik to see Temwiddle.

Level 10
Starting NPC: Professor Temwiddle
1. Talk to Temwiddle, she sends you to Eingeneer Eagglefoot, he is on the laboratory on the lake. He says that he has lost his notebooks. He sends you to find them. Talk to Temwiddle, she sends you to Covelbun Andelfoof and Diplomat Grabble, each have one.

The Covelbum Andelfoof quest

1. Find Covelbum Andelfoof in Klik Anon he will tell you that he gave the notebook to Spiritmaster Savi.

2. Find Spiritmaster Savi, she is in the brick house just before the bridges to leave Klik on the right.

3. Savi needs a Chiped Snake Fang from a Moss Snake and Ink, which can be found in Klik in the bottom area, where the rogue merchants are.

4. After you give her these things she will say that she cleaned off the notebook and will give it to you.

The Diplomat Grabble quest

1. To find Diplomat Grabble go out of the west gate and travel down the road until you reach a village of elves. Diplomat Grabble will be in a tall building on the right.

2. When you talk to him he will say that he had the notebook but a huge red monster jumped him and he droped it when he ran away. He tells you that the notebook should be inside the hive somewhere.

3. To find the second notebook go straight south until you reach a wasp hive. You may want to invis by the hive because the wasps will con red to you.

4. To complete this quest you might need a 10-12 level group to help you reach the inside of the hive. Once you enter the hive a message will pop up that you see a pile of papers and you rummage through it and find the second notebook.

5. Return the page you found in wasps nest to Diplomat Grapple and he will verify that it is the correct page.

6. Once you have both notebooks you go back to the Eingeneer who tells you to go back to Temwiddle.

Level 13
Starting NPC: Professor Valespin
1. Valespin sends you find Model II PE(CONs yel) in the Rogue Clockworks and return to him the Mechanagic Fluid. Go out the eastern gate, head est to the mountains, travel southeast bypassing the mountains. Around the mountain bend you turn northeast to find the camp of Rogue Clockworks. Model II PE's roam around here. You may need to kill a few to get Mechanagic Fluid. Also kill two of the rat clockworks, for their tails. Kill, loot, return to Valespin.

2. Valespin sends you to talk to Psova, located just north of the east gate.

3. Psova sends you to obtain two mechanical rat tails from any clockwork that is a rat. Kill, loot, return Psova.

4. Psova sends you to find Camwe Gearcrafter(Rogue Clockworks (SW)), located south of her. You will find a small skeleton around some glowing stones with a monster named Camwe Gearcrafter. Kill, loot, return to Psova Camwe's scalpel.

Level 15
Starting NPC: Professor Valespin
1. Talk to Teka Harnswoof (next to master minka). He sends you to talk to Psova, out the east gate along the mountains.

2. Psova sends you to the clockwork village to kill a Patrol Droid XJ5(CONs Yel), kill, loot shield, return to Psova.

3. Psova sends you to find Allister's journal. Go to Collenridge Cemetary, find the signpost, but you can't scan for it like a sign post. Walk up to it and read it, this will find the journal. To find the cemetary, go out the west gate of klick, and go west past the river, look for a building with undead all around. Be careful getting to the building, lots of reds and yellows in the area. Return to Psova.

4. Psova sends you to Zale in Rivervale, give him the book and he sends you to talk to his wife.

5. Zale's wife sends you to kill a mushroom man, who drops a myconid stalk. Go out the east gate of Rivervale and head east to Kithcor Forest(e), kill loot, return to Zale's wife. Return Zale. Return to Psova.

6. Psova sends you back to Teka Harnswoof.

Level 20
Quest NPC: Professor Temwiddle
1. Talk to Professor Temwiddle, he is in the Klik-Anon enchanters guild, he sends you to Snafizter. To find Snafizter: Coach to Feyspire and head west into the zone of Snafizter's House (SW). You'll see an observatory area on the top of a mountain range; continue west along this mountain until you come to a house with mechanical legs.

2. Snafitzer sends you to Merchant Bryant, in Mordahim, to buy Mordahim ore. To find Bryant: Coach to Mordahim, Bryant is in one of the houses on the same street that the coachman is. The ore cost 640 tunar. Return to Snafitzer.

3. Snafitzer sends you to kill Prophet Grug (CONs DB to WHT?), an Orc, who is located in the caves of The Druk. Thedruk caves can be located by following the South road out of Fayspires. When you reach the bridge, follow the river south until it ends. The cave will be visible from the river's end. Prophet Grug is located at the bottom of the cave on the east side. Kill, loot mantle, return to Snafitzer. Return to Professor Temwiddle.

4. Professor Temwiddle sends you to Psova, in Klick. To find Psova: Head out of the East Gate and make a sharp northeast turn along the mountain, follow the mountains until you come to what appears to be a mine shaft. Psova moves around a lot around here.

5. Psova sends you to Barley Sowers in Bobble-by-Water. Barley can be found in the city of Bobble-by-Water. He is farming in the city and across the bridge on the west side of the city.

6. Barley sends you to find some Wailing Tree Root in order to make the Hollowed Shaft. The wailing tree is northwest of Barley Sowser, in Green Rift (NE). When you enter the northern area of the Green Rift zone, you will see a LARGE tree in the distance! Head for that, when you reach the tree, invis yourself and enter the underground passageway. You do not have to kill anything to get the root you merely have to go north all the way until you enter the second chamber, you'll get a message saying that you found some Wailing Tree Root. Avoid Root Spirits, as they are the only ones who can see through invisibility. When you enter the second chamber walk around the wall until you get a popup asking if you would like to pull a root. Do so. Return to Barley. Return to Psova.

7. Psova sends you to kill Unit 1 in Rogue Clockworks. Head east from Psova to Rogue Clockworks, get invis and enter the Clockworks village, Unit 1 is towards the back in a house with two guards. Kill, loot power core, return to Professor Temwiddle.


Ronson

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Join date : 2010-07-24

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