Halas
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Halas
Overview of Halas
The frozen city of Halas is the home of the barbarian northmen. The northmen maintain tight family groups. The city is ruled by a council of village elders. Nearly all barbarians worship and pay homage to the Tribunal, though it is not uncommon for warriors to also pay homage to Rallos Zek. The profession of thief is frowned upon but tolerated, provided other northmen do not become the victim of thieving activity.
Halas' close proximity to Everfrost has encouraged the development of hardened warriors and resourceful shamans. All of Halas' young pupils must endure the harsh, bitter, climate and other dangers of Everfrost almost as a rite of passage.
In order to travel back and forth to Everfrost across the frigid waterway that separates from their home from Everfrost, Halasians travel on the raft known as The Gwenavyne.
Owning to the harshness of the region, warriors, rogues, shaman, Beastlord and berserkers, are the only types of professions that the northmen have been able to master. However, the focus of these arts has engendered a brilliant local weapons and armor industry producing some of the finest equipment in all of Norrath.
Taverns abound here, for the lacerating cold of the frigid north is the best quelled at hearthside with soothing glass of the finest barbarian ale.
Many establishments have opened up in Halas including taverns, guildhalls, and various shops that provide basic necessities needed to survive in the frigid northern wildness.
Guildmasters
Halas has a guildmaster for each class that is available to Barbarians. Spell and tome merchants are also available for those classes. Here is a list of the main guildmasters:
High Field Priest Keven - (Beastlord)
Shanis MacDarren - (Beserker)
Cappi McTarnigal - (Rogue)
Dun Mc'Dowell - (Rogue)
High Priestess Margyn McCann - (Shaman)
High Shaman Shamus Felligan - (Shaman)
Kylan O'Danos - (Warrior)
City Resources
Halas provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, and fishing gear.
You'll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for alchemy, baking, pottery, fletching, tailoring, and blacksmithing.
Places of Interest
The Church of Tribunal
These halls of the Tribunal house the Shaman of Justice, the shaman guild of Halas. The high priestess, Margyn McCann lives and works alongside her deacons in the deeps chamber of the church. Shamus Felligan is the High Shaman of Halas and spends much of his time outside, his constitution hardened by constant exposure to the elements.
The church itself is built of stone and dug partly underground. It has no gathering place, for believers in the Tribunal have no need to congregate, knowing their deities are with them always, watching.
Pit of Doom
The Pit of Doom, also known as the Blockhouse, is a gray stoned arena structure in eastern Halas. It is home to the guild of warriors. The guild is run by Kylan O'Danos, a warrior with a will of iron and patience of stone. Kylan has a brutal warrior whose sense of honor in battle and his reverence for The Tribunal.
Cappi's Coffers
Run by Cappi McTarnigal, this establishment where the bank of Halas can be found. The bank is always protected by at least two warrior guards. Cappi is a well-respected member of the community, but unknown to most, he is also the true guildmaster of the Rogues of the White Rose. His bank tips off the guild by tracking foreigners who deposit or withdraw large amounts of gold.
The Bonny Mermaid Dockhouse
Quillion O'Zinn operates this small shop where boats and fishing supplies can be rented or purchased. The Dockhouse is weathered and worn as are his small boats. The walls and tiny boardwalk are water-stained and rotting. Numerous small items of fishing gear and other equipment cover the walls of the shop.
The Golden Torc
Run by the MacGrove family, this shop has armor tradeskill merchants inside and a kiln out back.
Dok's Cigars
Run by storekeeper Dok, this shop sells general goods and pottery supplies.
Mac's Kilts
Tailing supplies and leather armor can be found in this shop.
McPherson's Bloody Blades
This shop has the finest heavier armor and weapons. Smithing and Fletching supplies can also be found here. A couple of forges can be found outside.
McQuaid's Dark Stout
This tavern sells various ales. It also has a brew barrel. A Task Master can be found here enjoying drinks waiting to give out tasks.
Yee Majik
This someone dark shop sells alchemy supplies and melee augments.
McDonald's Fire Cider
This tavern sells various brewing supplies and various ales. A brew barrel can also be found here.
McDaniel's Smokes and Spirits
This large tavern is run by Scon McDaniel. It sells various ales, baking and smithing supplies. Adventurers can also find a few Task Masters lurking about.
The frozen city of Halas is the home of the barbarian northmen. The northmen maintain tight family groups. The city is ruled by a council of village elders. Nearly all barbarians worship and pay homage to the Tribunal, though it is not uncommon for warriors to also pay homage to Rallos Zek. The profession of thief is frowned upon but tolerated, provided other northmen do not become the victim of thieving activity.
Halas' close proximity to Everfrost has encouraged the development of hardened warriors and resourceful shamans. All of Halas' young pupils must endure the harsh, bitter, climate and other dangers of Everfrost almost as a rite of passage.
In order to travel back and forth to Everfrost across the frigid waterway that separates from their home from Everfrost, Halasians travel on the raft known as The Gwenavyne.
Owning to the harshness of the region, warriors, rogues, shaman, Beastlord and berserkers, are the only types of professions that the northmen have been able to master. However, the focus of these arts has engendered a brilliant local weapons and armor industry producing some of the finest equipment in all of Norrath.
Taverns abound here, for the lacerating cold of the frigid north is the best quelled at hearthside with soothing glass of the finest barbarian ale.
Many establishments have opened up in Halas including taverns, guildhalls, and various shops that provide basic necessities needed to survive in the frigid northern wildness.
Guildmasters
Halas has a guildmaster for each class that is available to Barbarians. Spell and tome merchants are also available for those classes. Here is a list of the main guildmasters:
High Field Priest Keven - (Beastlord)
Shanis MacDarren - (Beserker)
Cappi McTarnigal - (Rogue)
Dun Mc'Dowell - (Rogue)
High Priestess Margyn McCann - (Shaman)
High Shaman Shamus Felligan - (Shaman)
Kylan O'Danos - (Warrior)
City Resources
Halas provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, and fishing gear.
You'll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for alchemy, baking, pottery, fletching, tailoring, and blacksmithing.
Places of Interest
The Church of Tribunal
These halls of the Tribunal house the Shaman of Justice, the shaman guild of Halas. The high priestess, Margyn McCann lives and works alongside her deacons in the deeps chamber of the church. Shamus Felligan is the High Shaman of Halas and spends much of his time outside, his constitution hardened by constant exposure to the elements.
The church itself is built of stone and dug partly underground. It has no gathering place, for believers in the Tribunal have no need to congregate, knowing their deities are with them always, watching.
Pit of Doom
The Pit of Doom, also known as the Blockhouse, is a gray stoned arena structure in eastern Halas. It is home to the guild of warriors. The guild is run by Kylan O'Danos, a warrior with a will of iron and patience of stone. Kylan has a brutal warrior whose sense of honor in battle and his reverence for The Tribunal.
Cappi's Coffers
Run by Cappi McTarnigal, this establishment where the bank of Halas can be found. The bank is always protected by at least two warrior guards. Cappi is a well-respected member of the community, but unknown to most, he is also the true guildmaster of the Rogues of the White Rose. His bank tips off the guild by tracking foreigners who deposit or withdraw large amounts of gold.
The Bonny Mermaid Dockhouse
Quillion O'Zinn operates this small shop where boats and fishing supplies can be rented or purchased. The Dockhouse is weathered and worn as are his small boats. The walls and tiny boardwalk are water-stained and rotting. Numerous small items of fishing gear and other equipment cover the walls of the shop.
The Golden Torc
Run by the MacGrove family, this shop has armor tradeskill merchants inside and a kiln out back.
Dok's Cigars
Run by storekeeper Dok, this shop sells general goods and pottery supplies.
Mac's Kilts
Tailing supplies and leather armor can be found in this shop.
McPherson's Bloody Blades
This shop has the finest heavier armor and weapons. Smithing and Fletching supplies can also be found here. A couple of forges can be found outside.
McQuaid's Dark Stout
This tavern sells various ales. It also has a brew barrel. A Task Master can be found here enjoying drinks waiting to give out tasks.
Yee Majik
This someone dark shop sells alchemy supplies and melee augments.
McDonald's Fire Cider
This tavern sells various brewing supplies and various ales. A brew barrel can also be found here.
McDaniel's Smokes and Spirits
This large tavern is run by Scon McDaniel. It sells various ales, baking and smithing supplies. Adventurers can also find a few Task Masters lurking about.
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