Calculations
Page 1 of 1 • Share
Calculations
Power Pool Formula
MP = [28+ (P/10)+(S/20)] * Lvl
Let MP = power, the unknown.
Let P = the primary power pool stat.
Let S = the secondary power pool stat.
Let Lvl = the character's level
The solution is truncated, no rounding up or down. Primary is the stat that is shared by all archtypes of your class
tanks str
melee agi
caster int
healer wis
TP's per Level
1-14 (3 per level)
15-29 (5 per level)
30-44 (9 per level)
45-60 (14 per level)
Hit Point Factor Formula
((HP Factor)+(STA/11)) x Character Level
Base HP Factor is different for each archetype.
Tank = 24
Melee = 16
Priest = 13
Caster = 10
So, a level 60 mage with 400 stamina that bought Hearty 1 and 2 (+1 HP factor, +2 HP factor, for a total of +3 HP factor to Caster base of 10 = 13) ((13) + (400/11)) X 60 ...(13+36.4) X 60 ...(49.4) X 60 = 2964 HP
Mana Point Formula
MP = [28+ (P/10)+(S/20)] * Lvl
Thus a Lvl 31 MAG with 267 INT and 204 AGI would have 2011 power standing naked in Blackwater (where else?) with no CMs that add to power.
The math is as follows;
MP = [28 + (267/10) + (206/20)] * 31
MP = [28 + 26.7 + 10.2] * 31
MP = 64.9 * 31
MP = 2011.9 (truncated to 2011)
Spirit of the Wolf and movement rate:
Normal running = movement rate of 20
Spirit of the Wolf = movement rate of 100
*various movement cms will increase the basic movement rate of 20, but only SoW gives 100. 100 is the maximum the move-rate can be.
CM Point XP Required
What does hp factor mean?
Use the distributive property of the equation and u see it does indead equate to more hp's equal to yur lvl hp = Level * ( (STA / 11) + X using distributive property we can write, hp = level * sta / 11 + level * X. We will now examine the x term of the equation as it is the only one affected by mp modiifiers, lets us assume that X = 16 ( a melee ) and lvl is 45 the term would evuate to 45 * 16 = 720. Now u got hearty 1 x would increase by 1 in this case it would now equal 17 ie 17 = 16 + hp Modifier: ( which is 1) so 45 * 17 = 765, notice the 45 points of difference? The fact that hp increases are directly tied to the level for any arbitrary hp Modifier can be proven through the distribution property once again the original equation again hp = [level * sta / 11] + [level * X] to reflect hp modifiers it can be rewritten as hp = [level * sta /11] + [level * ( X + hpModifiers)] again now distribute hp = [level * sta / 11] + [level * X] + [level * hpModifiers] we see by casual observation that this equation matches the original function with the additon of one term. This term being [level * hpModifiers]. Thus it is easily proven that each hp modifier adds to the hp equivilant to the current lvl of the character.
Formula for HoT and PoT
That is the correct simple formula. 1 HoT/PoT per 50 hp/pow, and to go one step further for items:
Highest PoT/HoT item = 100% credit (a 25PoT item you get 25 PoT credit)
2nd PoT/HoT item= 40% credit (a 2nd 25 PoT item you get 10 PoT credit)
3rd/4th etc and so on..... You receive credit for only 1PoT/HoT
XP to next Level
Unrezzed debt number for the level
(6) 2195
(7) 2918
(8) 3758
(9) 4719
(10) 5807
(11) 7027
(12) 8382
(13) 9878
(14) 11519
(15) 14778
(16) 15259
(17) 17366
(18) 19638
(19) 22079
(20) 49390
(21) 82473
(22) 129735
(23) 168190
(24) 221994
(25) 283913
(26) 354584
(27) 434646
(28) 524780
(29) 625669
(30) 738036
(31) 862615
(32) 1000132
(33) 1151370
(34) 1317104
(35) 1498159
(36) 1695366
(37) 1934308
(38) 2141560
(39) 2429523
(40) 2662682
(41) 2953637
(42) 3266064
(43) 3600950
(44) 3959254
(45) 4342005
(46) 4750228
(47) 5184910
(48) 5647140
(49) 6137969
(50) 6658528
(51) 7209939
(52) 7793276
(53) 8409730
(54) 9060444
(55) 9746651
(56)
(57)
(58)
(59)
(60) 13752774
This chart is showing unrezzed debt numbers per level. Multiply by 25 for an estimated amount of XP to get to next level.
MP = [28+ (P/10)+(S/20)] * Lvl
Let MP = power, the unknown.
Let P = the primary power pool stat.
Let S = the secondary power pool stat.
Let Lvl = the character's level
The solution is truncated, no rounding up or down. Primary is the stat that is shared by all archtypes of your class
tanks str
melee agi
caster int
healer wis
TP's per Level
1-14 (3 per level)
15-29 (5 per level)
30-44 (9 per level)
45-60 (14 per level)
Hit Point Factor Formula
((HP Factor)+(STA/11)) x Character Level
Base HP Factor is different for each archetype.
Tank = 24
Melee = 16
Priest = 13
Caster = 10
So, a level 60 mage with 400 stamina that bought Hearty 1 and 2 (+1 HP factor, +2 HP factor, for a total of +3 HP factor to Caster base of 10 = 13) ((13) + (400/11)) X 60 ...(13+36.4) X 60 ...(49.4) X 60 = 2964 HP
Mana Point Formula
MP = [28+ (P/10)+(S/20)] * Lvl
Thus a Lvl 31 MAG with 267 INT and 204 AGI would have 2011 power standing naked in Blackwater (where else?) with no CMs that add to power.
The math is as follows;
MP = [28 + (267/10) + (206/20)] * 31
MP = [28 + 26.7 + 10.2] * 31
MP = 64.9 * 31
MP = 2011.9 (truncated to 2011)
Spirit of the Wolf and movement rate:
Normal running = movement rate of 20
Spirit of the Wolf = movement rate of 100
*various movement cms will increase the basic movement rate of 20, but only SoW gives 100. 100 is the maximum the move-rate can be.
CM Point XP Required
1 125,000 10 132,032 20 140,311 30 149,109 40 158,458 50 168,394 60 178,953 70 190,173 80 202,097 90 214,769 100 228,236 110 242,547 120 257,755 130 273,917 140 291,092 150 309,344 160 328,740 170 349,353 180 371,258 190 394,536 200 419,275 210 445,564 220 473,502 230 503,191 240 534,742 250 568,272 260 603,904 270 641,770 280 682,010 290 724,773 300 770,218 310 818,512 320 869,834 330 924,375 340 982,335 350 1,043,929 360 1,109,386 370 1,178,946 380 1,252,868 390 1,331,426 400 1,414,909 410 1,503,626 420 1,597,907 430 1,698,099 440 1,804,573 450 1,917,723 460 2,037,968 470 2,165,753 480 2,301,550 490 2,445,862 500 2,599,222 | 510 2,762,198 520 2,935,394 530 3,119,449 540 3,315,044 550 3,522,904 560 3,743,797 570 3,978,541 580 4,228,003 590 4,493,107 600 4,774,834 610 5,074,225 620 5,392,389 630 5,730,503 640 6,089,817 650 6,471,660 660 6,877,446 670 7,308,676 680 7,766,944 690 8,253,947 700 8,771,486 710 9,321,475 720 9,905,950 730 10,527,073 740 11,187,141 750 11,888,597 760 12,634,036 770 13,426,215 780 14,268,065 790 15,162,701 800 16,113,432 810 17,123,777 820 18,197,471 830 19,338,489 840 20,551,050 850 21,839,642 860 23,209,031 870 24,664,283 880 26,210,782 890 27,854,250 900 29,600,767 910 31,456,794 920 33,429,197 930 35,525,274 940 37,752,779 950 40,119,953 960 42,635,553 970 45,308,887 980 48,149,844 990 51,168,935 1000 54,377,328 | 1010 57,786,894 1020 61,410,247 1030 65,260,791 1040 69,352,772 1050 73,701,328 1060 78,322,547 1070 83,233,526 1080 88,452,433 1090 93,998,576 1100 99,892,473 1110 106,155,929 1120 112,812,116 1130 119,885,659 1140 127,402,727 1150 135,391,130 1160 143,880,422 1170 152,902,010 1180 162,489,269 1190 172,677,668 1200 183,504,899 1210 195,011,020 1220 207,238,597 1230 220,232,868 1240 234,041,905 1250 248,716,796 1260 264,311,831 1270 280,884,707 1280 298,496,734 1290 317,213,071 1300 337,102,959 1310 358,239,982 1320 380,702,338 1330 404,573,129 1340 429,940,665 1350 456,898,796 1360 485,547,256 1370 515,992,031 1380 548,345,753 1390 582,728,118 1400 619,266,325 1410 658,095,550 1420 699,359,444 1430 743,210,667 1440 789,811,447 1450 839,334,190 1460 891,962,106 1470 947,889,896 1480 1,007,324,470 1490 1,070,485,710 1500 1,137,607,284 |
What does hp factor mean?
Use the distributive property of the equation and u see it does indead equate to more hp's equal to yur lvl hp = Level * ( (STA / 11) + X using distributive property we can write, hp = level * sta / 11 + level * X. We will now examine the x term of the equation as it is the only one affected by mp modiifiers, lets us assume that X = 16 ( a melee ) and lvl is 45 the term would evuate to 45 * 16 = 720. Now u got hearty 1 x would increase by 1 in this case it would now equal 17 ie 17 = 16 + hp Modifier: ( which is 1) so 45 * 17 = 765, notice the 45 points of difference? The fact that hp increases are directly tied to the level for any arbitrary hp Modifier can be proven through the distribution property once again the original equation again hp = [level * sta / 11] + [level * X] to reflect hp modifiers it can be rewritten as hp = [level * sta /11] + [level * ( X + hpModifiers)] again now distribute hp = [level * sta / 11] + [level * X] + [level * hpModifiers] we see by casual observation that this equation matches the original function with the additon of one term. This term being [level * hpModifiers]. Thus it is easily proven that each hp modifier adds to the hp equivilant to the current lvl of the character.
Formula for HoT and PoT
That is the correct simple formula. 1 HoT/PoT per 50 hp/pow, and to go one step further for items:
Highest PoT/HoT item = 100% credit (a 25PoT item you get 25 PoT credit)
2nd PoT/HoT item= 40% credit (a 2nd 25 PoT item you get 10 PoT credit)
3rd/4th etc and so on..... You receive credit for only 1PoT/HoT
XP to next Level
Unrezzed debt number for the level
(6) 2195
(7) 2918
(8) 3758
(9) 4719
(10) 5807
(11) 7027
(12) 8382
(13) 9878
(14) 11519
(15) 14778
(16) 15259
(17) 17366
(18) 19638
(19) 22079
(20) 49390
(21) 82473
(22) 129735
(23) 168190
(24) 221994
(25) 283913
(26) 354584
(27) 434646
(28) 524780
(29) 625669
(30) 738036
(31) 862615
(32) 1000132
(33) 1151370
(34) 1317104
(35) 1498159
(36) 1695366
(37) 1934308
(38) 2141560
(39) 2429523
(40) 2662682
(41) 2953637
(42) 3266064
(43) 3600950
(44) 3959254
(45) 4342005
(46) 4750228
(47) 5184910
(48) 5647140
(49) 6137969
(50) 6658528
(51) 7209939
(52) 7793276
(53) 8409730
(54) 9060444
(55) 9746651
(56)
(57)
(58)
(59)
(60) 13752774
This chart is showing unrezzed debt numbers per level. Multiply by 25 for an estimated amount of XP to get to next level.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|