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Ranger

Post by Ronson on Mon Jul 26, 2010 1:33 pm

Human-West Surefall Glade Ranger Quest Walkthroughs for Levels 1-20






Level 1
Quest NPC: Sigmor Fallbourne
Sigmor asks you to get a Wolf Fang Pendant. Merchant Lendal will sell you one for free.

Level 2
Quest NPC: Sigmor Fallbourne
Sigmor sends you to Spiritmaster Barkwillow who binds you and sends you off to talk to Coachman Frendor.

Level 3
Quest NPC: Sigmor Fallbourne
Sigmor wants you to hone your fighting skills. Go out of the town and battle badgers and return with three badger meats.

Level 4
Quest NPC: Sigmor Fallbourne
Sigmor Fallbourne sends you to Stannis Domor, who offers to make you a new bow. He needs you to gather together the following items:
Block of Elm Wood - Purchase from Bowyer Aymrite
Silk Twine - Purchase from Tailor Fendhope
Fractured Firefly Thorax - Dropped by Fireflies and Emberflies
Fractured Snake Fang - Dropped by Grass Vipers

Level 5
Quest NPC: Sigmor Fallbourne
Talk to Sigmor, who sends you to kill Surefall Shamblers (CONs Yel) and loot their eye. You can find Shamblers by heading soutwest into the hills. Shamblers roams in between the hills. Or, by following the outer wall of the glade east and then north.

Level 7
Quest NPC: Sigmor Fallbourne
1. Sigmor Fallbourne sends you to Aieari Scoutmaster, he wants you to locate her, and report back her findings.

To find; Head out of the SFG and head SE towards that mountain, get on side of moutain and follow it around. Soon you will see a large Sleasher fort. Aieari is on the side of the mountain, close to the fort.

2. Talk to Aieari, This will spawn a Gnoll Runner closeby. Search the area quickly so he doesn't roam to far away and get lost! :) Kill, loot, return to Aieari.

3. Once you give her the note she sends you back to Sigmor to report.

Level 10
Quest NPC: Sigmor Fallbourne
1. Sigmor Fallbourne sends you to Guard Gaffy, who is at a guard tower, on the road, WEST of SFG (TY Foed)

2. Talk to Gaffy sends you to kill two Outcast Rangers, Gilthar, and Brombar, they both drop A Rusted Blade ( lore, No Trade). They are NW of Gaffy. Killing one is all you will need to give to Gaffy as proof. Gaffy exchanges the rusted blade for the arrow shafts, and sends you back to Sigmor.

3. Sigmor sends you to Samnar in Qeynos, from SFG run east to the coast and find Wyndhaven and get your coach there! Then, run south along the coast to find Qeynos, and get your coach there! Now, go into Qeynos proper, the blacksmith area (where Samnar is) is in the Northwest corner in Qey! Talk to Samnar, return to Sigmor.

4. Sigmor sends you to Derosh in the town of Wymondham. Exit SFG, run west along the raod, when get to the stonehedge thingy head NE for a short ways! Use the hill tops to look around for the town. Derosh will give you a note to take back with you when you return to Surefall.

5. Sigmor sends you to kill some Gnolls. From SFG head SE to the Gnoll Slesher Fort, Mirgmor Stalker (CON DB) is the leader of the small gnoll force of three gnolls. Mirgmor Stalker is close by the Fort, kill, loot bow, return to Sigmor.

Level 13
Quest NPC: Sigmor Fallbourne
1. Talk to Sigmor. The gnolls are amassing and must be stopped. Report to Captain Pejon in the second tower north of Qeynos.
Note: Follow the path north from the Qeynos Coachman. Stay on the path north past the druidic cadavers in the glowing druid ring and you will see the guardtower.

2. Speak to Captain Pejon. There are gnoll camps on the opposite side of the mountain range north of Captain Pejon. In one of the camps is a gnoll elder (triggered spawn). Slay the elder and return it's totem to Captain Pejon.
Note: Take the path east from Captain Pejon, then head north along the mountain. The gnoll elder CONs yel@13.

3. Another camp is north of the camp with the elder. Now you must travel to that camp and slay the gnoll blacksmith (CONs yel@13) and return it's spear to Captain Pejon. He is a triggered spawn.
Note: The camp is just north of the one you were just at; take the same route to reach it.

4. Captain Pejon believes the gnolls will seek the aid of Frogloks in the swamps outh of Slesher. Travel near the gnoll camp, but don't go in it. Spies say the meeting place will be held just north of that area.
Note: Follow the path east of Captain Pejon to reach Slesher Village. Travel southeast of Slesher to find the gnoll and Froglok meeting place (Fogmarsh (ne)). It's just due south of the Fort, at a stonemarker in green mist.

This is a triggered event. As you get close, you will find two gnolls and three Frogloks attending the secret meeting. The gnolls CON wht@13, the Froglok elder cons yellow, while his companions con dark blue. Slay them all, including the Froglok elder, until you can loot battle plans. Return the battle plans to Captain Pejon who will give you a note for Sigmor.

5. Return to Sigmor Fallbourne.
550,698xp

Level 15
Quest NPC: Sigmor Fallbourne
1. Talk to Sigmor. The farmlands are being raided. Travel to Farmer Hops and help him. Take 390 tunar with you.
Note: Travel to the farmlands between Surefall Glade and Qeynos, by heading east from Qeynos to Hagley. At Hagley, go north on the road. Once you are in the Crethley Manor zone look to your right for farms. Head to that area, the farm you want is the third farm, there are three farms on a north-south axis, you want the north one.

2. Talk to Farmer Hops. The gnolls have been raiding the farmlands for the past few days. Slay the nearby gnoll raiders and return gnoll raider gloves to Farmer Hops.
Note: Check Farmer Hops' crop just north of his house. The gnoll raiders con white/yellow@15.

3. Farmer Hops now tells you that the guards have been talking about stragne things happening around another farm. Go speak to Guard Wayosh.
Note: Guard Wayosh is in the guardtower just north of Farmer Hops farm.

4. Speak to Guard Wayosh. Other farms hare having problems other than gnolls. The farm down the road to the west is having problems with the undead stealing milk. Find the mob, kill it, and return the stolen milk to Guard Wayosh so he knows the problem has been resolved.
Note: Travel northwest of the guard to reach the farm. Northwest of the farm wanders a hungry zombie that CONs red@15.

5. Back to Farmer Hops. He needs money and seed to plant for the following season. Give 260 tunar to Farmer Hops. Travel to Misty Thicket just outside of Rivervale. Purchase seeds from Bebbin Mossfoot and return them to Farmer Hops. Bebbin is along the wall being built in Misty Thicket. Purchase the seeds (130 tunar) and return to Farmer Hops.
Note: to get to Rivervale, see Waysender Naelarie in Qeynos and she will send you there (sign the Rivervale coach!).
883,791xp

Level 20
Starting NPC: Sigmor Felborne
1. Talk to Sigmor Felborne, who sends you to Guard Darek, who is in the watchtower in Crethley Manor. As you follow the road from Hagley north, you will eventually come into Crethley Manor. Darek is located at the top of the 2nd watchtower (near where you spoke earlier with Guard Wayosh).

2. Something is wrong with the animals in the area. Guard Darek believes someone is tainting the water. There is an evil cleric knon to live in the area but no one has been able to locate her. Find Syndia (CONs DB), who is located west of Crethly Manor, which is northwest-west of the guard tower. She is located across the river from the manor. Kill her, loot her book of disease, and return to Darek.

3. Darek needs your help again. Some guards went to Crethely Manor, but one did not return. Go rescue Guard Malvern, who is in the basement of Crethley Manor, Crethley Manor(N). The Manor is filled with the undead that con from green to yellow @lvl 20. Find Guard Melvarn; after rescuing him, follow him out speak with him again.

4. Malvern speaks of an Abomination in the basement of Crethely Manor, he sends you to kill the Abomination and bring back its Shackles. To get to the Abominiation: Head all the way down into the basement and fight your way through a room with two (2) dark guards and a reanimated beast. Also, there is Heretic Beirtich (CONs Red), he is located on an alcove in the room. Kill the guards, beast, and then the Heretic. Behind the Heretic there is a room which contains Lord Crethley himself and his 2 dark guards. The Abomination [CONs wht@20] is located in a room to the left in the hallway leading to Lord Crethley. Kill, loot the chackles, and return to Guard Darek.

5. Guard Darek tells you that Guard Malvern is sick, and getting worse. A scribe named Jahar may have information to help Melvarn. Return to Crethely Manor, where you will find Scribe Jahar in the cellar. Kill, loot his Dark Journal, return to Guard Darek.

6. From the information Guard Darek has gathered, a cure can be made for Guard Melvarn if the ingredients can be gathered. The first thing Guard Darek needs is a rare herb. This herb is known to be harvested by a Froglok shaman named Gugluk [CONS wht@20] in the swamps south of Surefall Glade.
To find Gugluk: go to Honjour in Fog March and find the bridge directly to the west. There is a hill slightly southwest from the bridge; the shaman is on top of the hill.
Slay Gugluk, and return the tangle root herb to Guard Darek.

7. The last ingredient Guard Darek needs if from the slith tar. Their harvester makes a slime that is needed for the cure. The Slithtar Hive is northeast of the village of Wymondham. Or, the hive is due east from the Blacksmith. Find the Slithtar Harvestor, kill, loot slime, return to Guard Darek. Return to Sigmor Felborne.

You will receive 2,814,929xp and choose between:
Sparrow Eye, which boosts your wisdom and helps ranged accuracy, plus Oak Handled Scimitar; OR,
Strikeblade, which for a short while, gives you added aid in combat, plus Pine Spirit.

Ronson

Posts : 654
Join date : 2010-07-24

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