Zaoran Plateau Abilities
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Zaoran Plateau Abilities
If you already have all 3 abilities from zp, the cm to combine them should now be open in your class masteries.
Healer spells
Zek/Akessan healer abilities:
If you have 200 pot, using the zek heal your pot will be 350 while the heal is up, if you are using the ak heal your pot will be 300 while the heal is up. If you see the icon from the heal up that means that your heal is still up and you are getting the pot. Heals don't drop because somebody is at full hp, they will always tick the same amount of times, even if you don't see the tick because of being at full hp it still counts the tick every 6 seconds regardless if it's visible or not. If the icon is not up, you are not getting the pot and your heal is not up.
When you get all 3 spells, and a drop (thread) from one of the 9 main raid mobs on Tier 3, a 5 cost CM opens
Caster
Spells:
Warlock's Wiggling Fingers is slashing based, its a damage upgrade on very few mobs to say the least. Also yes there is a sorcerer upgrade for it.
Tank Spells:
5 cost CM opens "Planar Fury"
Melee Spells
5 cost CM opens "Brawler's Aegis"
Healer spells
Akessan Ability | Honor Ability | Zaoran Ability | 5CM'd Upgrade |
"Vibrance" | "Divinity" | "Influence" | "Radiance" |
Level: 60 Scope: Target Cast: 2 Recast: 3 Power: ? Range: 5.0 | Level: 60 Scope: Target Cast: 2 Recast: 3 Power: Range: 5.0 | Level: 60 Scope: Target Cast: 6 Recast: 1 Power: 675 Range: 5.0 | .Level: 60 Scope: Target Cast: 6 Recast: 1 Power: 675 Range: 30 |
100 PoT buff to group, doesn't stack with other ticks. The PoT only works as long as the heal is ticking. | Was giving range of 300 to 800 tick heal on target plus about 300 to 400 group heal. Nice for aggro holding. Honour guard healer spell divinity stacks with faithful. Divinity has two components: a group tick of 350 (600Cha) and a target stacking tick of 300-800. The target component can be cast onto someone outside the group or inside and stacks with the highest tick on the target. If I cast it on a group member it stacks with the group component if there's no other tick present. | 730+25% Cha HoT with 150 PoT on the healer. Heal doesn't tick with FF heal, but ticked nicely with other AoE/Bard heals, as do normal tick heals. Ailish31 notes: Influence gives 150 POT to the healer as long as the heal is ticking which makes it basically a 0 pow cost heal. | A targeted heal over time that regenerates power and health of the group as well. This is a tick heal that will stack on top of other tic heals as well a a PoT for the group. At 600 cha the target tick is 880 and there is a 350 stacking group tick (target totals 1230), plus adds the 100 PoT buff from vibrance to group but healer gets 150 (ie. influenc). Pot ticks as long as the heal is ticking. Tick does not stack with FF tick. |
If you have 200 pot, using the zek heal your pot will be 350 while the heal is up, if you are using the ak heal your pot will be 300 while the heal is up. If you see the icon from the heal up that means that your heal is still up and you are getting the pot. Heals don't drop because somebody is at full hp, they will always tick the same amount of times, even if you don't see the tick because of being at full hp it still counts the tick every 6 seconds regardless if it's visible or not. If the icon is not up, you are not getting the pot and your heal is not up.
When you get all 3 spells, and a drop (thread) from one of the 9 main raid mobs on Tier 3, a 5 cost CM opens
Caster
Spells:
Akessan Ability | Honor Ability | Zaoran Ability | 5CM'd Upgrade |
"Fingers of Thunder" | "Fingers of Frost" | "Fingers of Flame" | "Warlock's Wiggling Fingers" |
Level: 60 Scope: Target Cast: 2 Recast 3: Power: 621 | Level: 60 Scope: Target Cast: 2 Recast: 3 Power: 621 | Level: 60 Scope: Target Cast: 2 Recast: 3 Power: 621 | CM Cost: 5 CMs Level: 60 Scope: Target Cast: 2 Recast: ? Power: 621 |
LR AoE Nuke, different version of Zek spell 200 % dex mod at 425 dex was doing 1050 to 1100 on target hit 900 to 950 on 2nd and 3rd aoe. | CR AoE Nuke, different version of Zek spell. Damage is variable based on Dex but seems to do between 1100-1600 X3 to target and once to AoE. | Info: FR AoE Nuke. 1539+1339 Initial target gets hit with both all adds get one. If only one target gets the combined all the time. Note: Hits 3 dmg numbers in total on target and two dmg numbers on AOE. At 115dex (nec) hitting to target 330 330 430(1090), aoe hitting 330 430 (760). | Note: Combines all 3 spells, so its only 3 numbers on the target for 621 pow. One for each element, FR CR LR. |
Tank Spells:
Akessan Ability | Honor Ability | Zaoran Ability | 5CM'd Upgrade |
"Fury of the Akessan" | "Protection of Marr" | "Rage of Zek" | "Planar Fury" |
Level: 60 Scope: Target Cast: 0 Recast: 90 Power: 442 Dur: 18 EquipReq: Any Range: 5.0 | Level: 60 Scope: Self Cast: 0 Recast: 45 Power: 242 Dur: 30 EquipReq: Any Range:5.0 | Level: 60 Scope: Target Cast: 0 Recast: 30 Power: 100 Dur: 30 EquipReq: Any Range:5.0 | Level: 60 Scope: Target Cast: 0 Recast: 30 Dur: 30 Power: 422 EquipReq: Any Range:5.0 |
The Akessan hatred strengthens your blows and allows you to strip your enemies armor. Effect: 1222 damage spell, not able to quantify ac drain on target, no stat increases on caster. Debuffs -500AC | The protection of Marr allow you skills to hit with greater precision and effect. Effect: 30 second buff 100int, 100cha, 100wis. | Description: The rage of Zek allows you to focus your enemy's attention on you. The sting of your words lasts for about 30 seconds This is a ticking taunt, ticks for 30 seconds (Taunt over Time) It amounts to about a goad once all the ticks where up, 30 recast. | 1000 damage + 70% str crit, -500AC debuff, 100int, 100cha, 100wis buff (30 sec dur) ToT as well. This is a damage spell with ..a Taunt over Time component.. and the stat buffs will stay on you for as long as you chain cast the crit. |
Melee Spells
Akessan Ability | Honor Ability | Zaoran Ability | 5CM'd Upgrade |
"Arcanic Assault" | "Divine Assault" | "Warmonger's Assault" | "Brawler's Aegis" |
Level: 60 Cast: 0 Recast: 36 Power: 350 Range: 5m | Level: 60 Cast: 0 Recast: 36 Power: 350 Range: 5m | Level: 60 Cast: 0 Recast: 36 Power: 350 Range: 5m | Level: 60 Cast: 0 Recast: 12 Power: 400 |
200 Dmg/StatMod 100% DEX (Melee Resist) | 200 Dmg/StatMod 100% DEX (Melee Resist) | 200 Dmg / StatMod 100% DEX (Melee Resist) | 200 Dmg / StatMod 100% DEX (FR) |
200 Dmg/StatMod 100% DEX (Slash Resist) | 200 Dmg/StatMod 100% DEX (Blunt Resist) | 200 Dmg / StatMod 100% DEX (Pierce Resist) | 200 Dmg / StatMod 100% DEX (CR) |
35% 1HS debuff / duration 60 sec (Melee resisted) | 35% 1HB debuff / duration 60 sec (Melee resisted) | 35% 1HP debuff / duration 60 sec (Melee resisted) | 35% 1HS/1HB/1HP/ ranged debuff / duration 60 sec (Melee resisted) |
NOTES | |||
. | *Note: Not yet sure about the Ranged resist in this. Combining all of the other three resists and adding ranged is why the damage was dropped. | ||
This essentially makes the Marr ability a blunt debuff, Zek a pierce debuff, & Akessan a slash debuff. Two sets of numbers pop when the ability is used, making it a roughly 2k damage attack, unless a portion of the ability is resisted, of course. |
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