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Magician

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Magician Empty Magician

Post by Ronson Mon Jul 26, 2010 8:10 am

Gnome Magician Quest Walkthroughs for Levels 1-20


Level 1
Starting NPC: Werlib Quackook
You need to go get a Student's uniform from Tailor Nokar (it's free).

Level 2
Starting NPC: Werlib Quackook
Werlib sends you to Spiritmaster Lacy, who binds you and sends you to Coachman Rizkar.

Level 3
Starting NPC: Werlib Quackook
Werlib sends you to out of town to kill rats, return with two strands of rat fur.

Level 4
Starting NPC: Professor Dandersoft
Dandersoft will make you a new staff if you bring him the following items:
A Copper Spring - Purchase from Merchant Samwe
Bottle - Purchase from Grocer Guzzlewugs
Snake fang
Ant Chitin

Level 5
Starting NPC: Werlib Quackook
Werlib sends you to get a stunned mindwhipper. Head out the west gate, turn south. Run along the hill until you enter Klick'Anon(SW), you will see a beehive-like structure, surrounded by mindwhippers(CONs Red). May need to kill a few.

Level 7
Starting NPC: Werlib Quackook
1. Talk to Werlib, he has a note that must be delivered to Lyriam in Fayspires. On your way to Fayspires, stop at Kara Village and speak to Zigbar (he is near centre of town)

2. Zigbar tells you about an angry wasp. Just north of the village there is a mindwhipper wasp(CONs yel), kill, loot, return its eye to Zigbar.

3. Now continue west to Fayspires. While in fayspires get your coach. The coach is along the path before you get to the city. Lyriam Kaelean is in the mage guild. Go to the left of the city and take the first building you came to. Now give him the note and he will give you a note to give to Werlib. Return to Werlib.

Level 10
Starting NPC: Werlib Quackook
1. Werlib wants you to go Kara Village(C ); talk to Gearcharmer, he can be found by a building on the west side of town. To find Kara, head out west gate of Klick.

2. Gearcharmer wants his device back, three Orc Thives(CONs Blu) have it, they are south of Kara near a Beehive. Return to Gearcharmer.

3. Gearcharmer says the device is broken, take it to Gligbin in Klick. To find Gligbin, as you enter Klick thru the white gate, look right. You'll need 197 tunar.

4. Gligbin needs Resin from a orc Witchdoctor, to fix the device. To find this Witchdoctor (CONs Blu), coach to Fayspire, from Fay coach, head SE on road, when the road wraps around west, stop, look east, you should see some orc huts, to the right of the huts is a mountain, on the south side of this mountain is a tunnel (Fayspire(se)), enter it, go past first right, the Witchdoctor is on the right side of the tunnel. Most orcs CONs lb to db. Return to Gligbin. Return to Gearcharmer.

5. Return to Werlib.

Level 13
Starting NPC: Siltha
1. Siltha, wants 4 Royal Wasp Guard wings. To find Royal Wasps (CONs DB to Wht to 13), from Siltha, head south to a large beehive, or from Teth coach, head NW. Enter into the beehive, get yourself on the right side, and very carefully pull one of the guards away from the Queen (CONs red to 13). Loot 4 wings. Return to Siltha.

2. Siltha wants a spyglass from an orc Gatewatcher. To find this Gatewatcher (The Druk (c )), From Fay coach, head SE on road till you get to a bridge, cross over bridge and follow river till ends. You should see a large orc tunnel. The Gatewatcher is just inside the entrance. Kill and loot. Return to Siltha.

3. Siltha wants the skull of Vitsh (CONs db to 13)from his tomb. To find Vitsh's tomb, go back to the orc tunnel described in above step 2. Then head NE, you will soon come upon another tunnel, this is the tomb. Vitsh has two guards (CONs db to 13). You may need to kill Vitsh several times. Loot skull. Return to Siltha.

Level 15
Starting NPC: Werlib Quackook
1. Talk to Werlib. He sends you to Fayspiregate (SE) Barges to talk to the Overseer Evief.

2. Overseer Evief wants you to speak with a barbarian in Direns Hold. To get there, speak with Waysender Carowyn in Fayspires, she is near the north door. Carowyn sends you to Moradhim (sign the coach). From Moradhim coach, run NW, slightly west, to Direns Hold (NE). You want to speak to Dorrun Hammerfist - he has a very special hammer for stonework. In order to get it, you must do him a favour.

3. Hammerfist wants Trapmaw (CONs DB to 15) dead.. Trapmaw is a bear that spawns near Direns Village (Direns Village (NE)). There is a large mountain next to the Direns Village, the bear is on opposite side of mountain. Kill. Loot. Return to Hammerfist in Diren, he gives you the hammer. Return to Overseer Evief.

4. Overseer Evief sends you to Freeport to Haldrin. To find Haldrin, enter main hall, first door on left, he is standing next to door. He want a Sand Rune from a Sandcaster (CONs DB to 15). To find this Sandcaster (Northern Ro (W)), from FP coach run south while staying on top of the hills as you go. After you past the area of the Madmen, you will see the Nashier camp. The Sandcaster is in one the huts. Kill. Loot. Return to Overseer Evief.

5. Overseer Evief sends you to kill a Stonemason (CONs DB to 15) in a pirate camp. To find this Pirate camp (Rogue Clockwork (NE)), coach to Klick, from coach, head out the east gate, head east, when you get to a large mountain, head south till you are able to cross over east, then make way to the east coast, head north along coast. When you get to the Pirate camp (Pirates CONs red to 15), you will find the Stonemason near a large rock. You can avoid the Pirates very easy. Kill. Loot. Return to Overseer Evief.

6. Return to Werlib.

Level 20
Starting NPC: Werlib Quackook
1. Talk to Werlib Quackook in Klick, he sends you to Yiprew in Kara village. To find Kara village, from Klick coach, head out west gate, follow road west. Yiprew is standing next to a well.

2. Yiprew wants a Necromancer's Handbook from a Delf, Thailav D'yal, in Fayspire Gate. To find Fayspire Gate (E), from the most northern point in Fayspires, swim north, on land run north till you reach impassable mountains, then head east, you will see ruined fayspires, the entrance. To find the Delf (CONs Yel@20), enter the ruined fayspire, he is the center in the back. There are several guards. Most Mobs CON lb to db. Kill, loot. Return to Yiprew

3. Yiprew sends you to Snafitzer's House (SW). Talk to Snafitzer, to find him, coach to Tethelin and head west to the Gnome Observatory. Snafitzer's house is on the west side of the mountain. Snafizter needs supplies from a small village south of him however; this village is on the other side of those impassable mountains! Go to Tethelin coach. Coach to Moradhim, head east and across a lake to a tunnel in the mountains (Shon-To Monastery(C )). The small village is on other side of the tunnel. Talk to Craftsmaster Pete, he will need 525 Tunar. Return to Snafitzer. Snafitzer sends you back to Yiprew's.

4. Yiprew sends you to Collinridge Cemetery to get a Rib of a Crumbling Corpse (CONs Yel@20). To find the Cemetery, from Yiprew, head southeast to Collinridge Cemetery (W). The mob is within the cemetery walls, enter east entrance, head east and enter next door east, Crumbling Corpse is to the right. Mobs CONs lb to db. Kill, loot, return to Yiprew.

5. Yiprew sends you back to Collinridge Cemetery (W), to get the Essence of a Marauding Soul on the "Crest of the Duelists" hill. From the cemetery head southeast to Collinridge Cemetery (SE) to a flat-topped hill with many three pronged stonewall structures on it. Easy to find in the daylight. The Marauding Soul (CONs wht) spirit spawns next to a lone tree. Has a long respawn time? You may need to kill several times for the drop. Kill, loot, return to Yiprew.

6. Return to Werlib Quackook, he will reward you.

Ronson

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Join date : 2010-07-24

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